![]() ![]() Some Ministers carry several vials of poison to dip their Thorns in, sometimes to paralyze and sometimes to kill. Next, Virgos use their training in the art of stealth to sneak up on their targets with an elegant and small-but-deadly dagger called a Thorn. First, they activate the Veil collar, which turns the wearer invisible. When under attack, Virgo’s Ministers vanish and turn deadly with the Veil and Thorn. It’s said that on a dark night, and in the right hands, a Swath blade in motion resembles a firefly’s furious dance. ![]() A skilled Lionheart never wastes the energy stored in the Swath, and instead uses its burning blade for just the few seconds it takes to strike down an enemy or object. The Swath harvests and stores the sunlight so that, when activated, it produces a steady, focused beam of solar energy that burns so hot it consumes whatever it passes through-or anything unfortunate enough to try and pass through it. Lionhearts fight with the Swath: a sword with an ornate handle covered in microscopic mirrors that traps rays from the sun. The weapon works both above and underwater, and as Cancrians abhor violence and value every life, they only use it when they absolutely must. If not immediately sucked out, the poison spreads to the brain and shuts down all its functions, leaving the target in a comatose state. In times of war, Lodestars carry the Ripple: A crossbow-like device made of tightly woven strands of Sea-Spider silk that propel up to a dozen slender darts that are whittled from nar-clam shells and dipped in the paralyzing poison of a Maw. ![]() To kill an enemy, a Dreamcaster shoots him twice, with a pellet from each barrel-the double dose causes a brain aneurism that is instantly fatal. Depending on the intensity level of the dose, hallucinations can be temporary, or in extreme cases, permanent. One barrel releases a pellet that unlocks the target’s innermost dreams, and the other releases a pellet that unleashes their deepest nightmares. This can be enormously effective in taking down entire units on the field of battle.ĭreamcasters defend themselves with the Sumber: a twin-barreled gun that injects enemies with a concentrated dose of a serum, similar to that used in Imaginariums, that incapacitates them and traps them within their subconscious. The Tremble is most effective when used in triplicate: Three Promisaries take strategic positions on the battlefield and create a devastating and contained quake within a triangulated area. The Promisaries of House Taurus have a special war machine called The Tremble: a stout, horn-shaped device that can be plunged into the earth to trigger a small, targeted earthquake. Advanced technology aside, there are still plenty of stories about Arieans in combat using their Helm as a blunt object to batter their enemies. It can also tap into the visual feeds of other soldiers in the wearer’s regiment, and take control of larger weapons like tanks, airships, and homing missiles. The Helm’s advanced optics also allow Arieans to zoom in on the horizon and identify threats as well as friendlies. Majors in the Ariean army go to battle wearing their Helm: a warrior’s helmet that, in addition to protecting one’s head, also provides a polarized, panoramic view of the battlefield and alerts the wearer of any incoming attacks or problematic vitals. Remember to check what links here and the page history before deletion. ![]()
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